PM3.6 - Diddy Kong - Subaction - FinalEndL

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0x1f9

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
  2. UnknownEvent { namespace: 0x11, code: 0x1d, unk1: 0x0, arguments: [Value(8)] }
  3. UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(37)] }
  4. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  5. GenerateArticle { article_id: 3, subaction_only: true }
  6. AsyncWait(3.0)
  7. ArticleVisibility { article_id: 0, visibility: false }
  8. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

    SFX

    1. SoundEffect1(80)

    Other

    1. ScreenShake { magnitude: 2 }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 15, unk2: 0 }