PM3.6 - Diddy Kong - Subaction - FinalEndL
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats
IASA: |
None |
Fully Intangible: |
1-20 |
Subaction Index: |
0x1f9 |
Scripts
Main
- ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
- UnknownEvent { namespace: 0x11, code: 0x1d, unk1: 0x0, arguments: [Value(8)] }
- UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(37)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- GenerateArticle { article_id: 3, subaction_only: true }
- AsyncWait(3.0)
- ArticleVisibility { article_id: 0, visibility: false }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
GFX
SFX
- SoundEffect1(80)
Other
- ScreenShake { magnitude: 2 }
- AsyncWait(2.0)
- Rumble { unk1: 15, unk2: 0 }